I'm curious how Team Silent determined rust, fences, and fans were scary. That's what I put in my games and I need more inspirations.
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It was a good challenge to skirt around common tropes.
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Yeah I like avoiding that too but as a player I enjoy the 'rust world' aesthetic but I don't want to be a copycat if that makes sense.
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That's why I like Lynch so much; he can make the mundane horrifying.
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When I designed Home, I didn't allow myself to use any common horror game areas: hospitals, schools, asylums, etc. No rust either!
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Le chargement semble prendre du temps.
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