Finally got around to implementing a thing for Race The Sun where it keeps the player near the world origin to avoid floating point errors.
@AeornFlippout Did the player previously just keep moving forward on one axis before? Always considered doing the origin thing in my game.
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@matchristian Yep! And since you're moving at something like 600 units/second, you get pretty far out there pretty fast..Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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