How might telepathy power work in a game? NPCs already tend to ignore what they overhear. Players already often get info they couldn't know.
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En réponse à @DesertJay
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@DesertJay like Last of Us and some other games let the player "hear" enemies through walls, which amounts to seeing them through obstacles3 réponses 0 Retweet 2 j'aime -
En réponse à @HomeTeamGameDev
@GameDevsLikeYou
@DesertJay I understand the reasons for that but really dislike how unrealistic it seems (especially in a game like that)3 réponses 1 Retweet 2 j'aime -
En réponse à @matchristian
@matchristian @GameDevsLikeYou@DesertJay Have something like AI with a "ghost" in front of them indicating what they're about to do.2 réponses 1 Retweet 3 j'aime -
En réponse à @MrLeePerry
@MrLeePerry @GameDevsLikeYou@DesertJay Or maybe the player can 'queue up' commands that influence AI patrols in a given area; might make...1 réponse 1 Retweet 2 j'aime
@MrLeePerry @GameDevsLikeYou @DesertJay ...an interesting puzzle mechanic
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