@matchristian @davidscottjaffe Believable sketch lines on the characters & geo was tough, but we found good solves thx to our tech artists
@davidscottjaffe Did the team find it any harder to spot graphical issues with early art mostly in white/black sketch style? #DrawntoDeath
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@dave_k_vera@davidscottjaffe I imagined a straw edges mainly possibly blending in until someone realized the model was different - 1 réponse de plus
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@matchristian@davidscottjaffe our artstyle can be forgiving but on a whole it's more technically challenging#TransparencySorting#overdraw -
@carasina@davidscottjaffe It's pretty cool ya'll are solving technical art direction for a game that's not another 'gritty realism' style..
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@matchristian Depends how you define graphic issues, rite? Maybe@BrianGans@chriskov@carasina@dave_k_vera or@thatJonRoss could answer? -
@davidscottjaffe@matchristian It can actually help more than hurts. Like if an object is missing a shader it goes to a default pink. - 2 réponses de plus
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@matchristian@davidscottjaffe we ended up using a combination of both, carded lines around simpler meshes and post processing on charactersMerci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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