A new and improved workbench for all your crafting needs!
#indiedevhour #gamedevpic.twitter.com/lQjEcPM0qu
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a combination of making texturing easier and the extra polygon won't make any performance difference in engine (: the sides of the blueprint are actually pieced together with a "gradient shading" kind of thingpic.twitter.com/ghmH890ii2
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That's awesome! I've always had troubles texturing with odd-shaped UV's because I would try to combine vertices as much as possible (causing weird crooked shapes that don't line up). I'm definitely going to keep this in mind, thanks! :)
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