Figured out a good way to modify my Blender assets to properly do affine texturing and changed some of the vertex lighting I had in the scene. It seems like smaller radius lights with higher intensity give that bright over saturation PSX games had.
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Figured out a good way to modify my Blender assets to properly do affine texturing and changed some of the vertex lighting I had in the scene. It seems like smaller radius lights with higher intensity give that bright over saturation PSX games had.