WAIT... I closed the project and reopened it and now it doesn't work again. BUT I DIDN'T CHANGE ANYTHING. What is going on...
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After recreating the script yet again, the issue still happened. The solution seems to be changing the variable name; something is saved in the built code referencing a bad name, or there's some Unreal reason. So if it happens again, something is super goofed up with compile.
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