Things I never wanna do ever again in games:
craft consumable items
repair my degrading gear
find "recipes"
use [currency] to unlock [random thing]
I skip A LOT of games because I just don't give a shit. What are some features you could live without?
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That's an interesting take! Do you find them fun to create?
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From a programmer's perspective I do, because of how they can be broken down into conceptual generics (Recipe, Craft Station, Ingredient, etc). It's satisfying (imo) to get those classes/objects built and working together; while being extendable.
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