Working on some random Unity script stuff today; mostly things I've leveraged from uFPS in the past that I figure I could probably write myself.
-
Afficher cette discussion
-
First up was a simple interaction script. I've thought about this one for awhile so it was pretty easy and quick to implement.pic.twitter.com/6KwJENTdn5
2 réponses 0 Retweet 5 j'aimeAfficher cette discussion -
Also started but only now finished a basic projectile weapon. Next up basic hitscan.pic.twitter.com/rbJytDqb1N
1 réponse 0 Retweet 1 j'aimeAfficher cette discussion -
Hitscan are a lot easier but a lot harder to show without effects, but that's basically started now too.pic.twitter.com/d3Vq7n6jpi
1 réponse 0 Retweet 0 j'aimeAfficher cette discussion -
Playing with voxels and made this simple neon hammer/axe.pic.twitter.com/Sa19EZMzLq
2 réponses 0 Retweet 2 j'aimeAfficher cette discussion -
Playing catch with myself...pic.twitter.com/BYE8EL4DA4
1 réponse 0 Retweet 2 j'aimeAfficher cette discussion -
Hey look the axe can hold doors for you now. Handy! Er... no handy!pic.twitter.com/tEFo91FnZ6
1 réponse 0 Retweet 1 j'aimeAfficher cette discussion -
Added a rough attack and some boards. Take that you stinkin' blockers!pic.twitter.com/vf7ieCmV5v
2 réponses 0 Retweet 3 j'aimeAfficher cette discussion -
Adding some simple mechanics like basic inventory. Trying to keep these mechanics simple to limit development scope.pic.twitter.com/SKsy286ytv
2 réponses 0 Retweet 2 j'aimeAfficher cette discussion
Added a real basic "enemy" with some navigation. This is the first time using the Unity navigation system and it's really easy to use!pic.twitter.com/JcMTHOcyhd
-
-
En réponse à @matchristian
A basic enemy? You sure it's not a fancy enemy?
0 réponse 0 Retweet 1 j'aimeMerci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
-
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.