Working on some random Unity script stuff today; mostly things I've leveraged from uFPS in the past that I figure I could probably write myself.
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Hitscan are a lot easier but a lot harder to show without effects, but that's basically started now too.pic.twitter.com/d3Vq7n6jpi
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Playing with voxels and made this simple neon hammer/axe.pic.twitter.com/Sa19EZMzLq
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Hey look the axe can hold doors for you now. Handy! Er... no handy!pic.twitter.com/tEFo91FnZ6
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Added a rough attack and some boards. Take that you stinkin' blockers!pic.twitter.com/vf7ieCmV5v
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Adding some simple mechanics like basic inventory. Trying to keep these mechanics simple to limit development scope.pic.twitter.com/SKsy286ytv
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Added a real basic "enemy" with some navigation. This is the first time using the Unity navigation system and it's really easy to use!pic.twitter.com/JcMTHOcyhd
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Le chargement semble prendre du temps.
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