First up was a simple interaction script. I've thought about this one for awhile so it was pretty easy and quick to implement.pic.twitter.com/6KwJENTdn5
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First up was a simple interaction script. I've thought about this one for awhile so it was pretty easy and quick to implement.pic.twitter.com/6KwJENTdn5
Also started but only now finished a basic projectile weapon. Next up basic hitscan.pic.twitter.com/rbJytDqb1N
Hitscan are a lot easier but a lot harder to show without effects, but that's basically started now too.pic.twitter.com/d3Vq7n6jpi
Playing with voxels and made this simple neon hammer/axe.pic.twitter.com/Sa19EZMzLq
Hey look the axe can hold doors for you now. Handy! Er... no handy!pic.twitter.com/tEFo91FnZ6
Added a rough attack and some boards. Take that you stinkin' blockers!pic.twitter.com/vf7ieCmV5v
Adding some simple mechanics like basic inventory. Trying to keep these mechanics simple to limit development scope.pic.twitter.com/SKsy286ytv
Added a real basic "enemy" with some navigation. This is the first time using the Unity navigation system and it's really easy to use!pic.twitter.com/JcMTHOcyhd
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