That sounds like a lot of fun. Are you still a java guy? Or C# for Unity dev? What are you planning on building this logic with? So you're creating the rules and bounds for proc gen based on inputs from level maps people have made?
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C# with Unity only now. Just prototyping some stuff right now with some general longer term ideas. Typically a game like Minecraft builds a procedurally generated Perlin map and builds it's blocks off that as if it were a topographical map. (1/2)
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Le chargement semble prendre du temps.
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