Do you think it makes more sense in 2019 for an indie dev to:
Have you done many jams before? How would you say what you've learned developing @themoonfields is different from what you've done with jams? (Maybe more long term thought and planning I'd guess)
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If I could go back in time I would've done six months of game jams before starting the moon fields
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Don't get me wrong. Ive learned so much making the moon fields. It's just I could've learned it so much faster and had more products to show for it if I had just practiced the parts individually than learning on the big one. There's so much more to worry about for the big one
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