It’s like they’ve boiled down the formula for these games but haven’t ‘hidden’ them behind anything so it’s immediately obvious your objective is 1 of 4 types of things.
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Maybe it’s the turnover of the games in the series, and the fact the design can be applied to dozens of scenarios without needing to be specific to any of them. It feels like there’s barely any ‘flavor’ layered onto the core bones of the series.
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