Working on grey boxing the second otherworld, this area is less about 'spatial anomalies' and more about learning how to solve a puzzle mechanic that allows progression in dead ends.
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Fun fact: this mechanic was first designed as part of my first horror design for Project Torment, but makes a lot more "sense" in this game and is more applicable to it's design.
06:48 - 24 nov. 2018
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Le chargement semble prendre du temps.
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