I'm trying to achieve a 'natural' lighting style so the spot isn't intended as a flashlight beam, it's meant to be more of a distance falloff for your natural sight in darkness. [2/2]
Does anyone have any tips for building effective first person horror lighting? I have a point for close-up, and attempting a spot for distance but my floor texture isn't lighting properly a few feet ahead unless I crank the intensity... [1/2]
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And the issue is cranking the intensity washes out the scene and is way too much. [3/2]
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