I wonder what the gravity scale is in Spiderman? Anyone know a person on the team who could answer this? We've been trying to nail down why jumping in our game feels floaty and it's interesting to compare.
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En réponse à @AeornFlippout
Floaty feeling jumping tends to result from a low starting impulse and too low a terminal velocity or one that takes too long to reach. Hi impulse and hi decay tends to feel better.
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En réponse à @RiskSystem_Game
Right, but "high decay" is essentially a higher gravity value yeah? At the moment, we're relying on the world's gravity and the jump impulse to control the whole curve. There is no terminal velocity that takes effect during a normal jump...
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In some of the 2D platformer tweaking I've done recently I did this (increasing the gravity values). Obviously there's a lot of other things that go into it but yeah a stronger gravity to me felt like I was heavier and produced a more satisfying fall.
Le chargement semble prendre du temps.
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