One way I'm doing it right now is I'm prototyping my core game loop; and taking that step by step and thinking "Ok to get from X to Z I need to do Y". I've definitely decreased my task size over time but I think a big backlog of small things can still be intimidating.
The weighty feeling of 'I have ___ to do and it's such a large task...' (Aka, how to break down work into more consumable, obtainable chunks)
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Ce Tweet est indisponible.
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We've had a ton of success combating this issue with SCRUM, dunno if you've tried it before. Very helpful! http://scrumtrainingseries.com/
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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