I got into making games because I loved the depth and emotion in the stories. Yet, none of the games I've made have included any sense of a real, deep story. I feel like this wrong needs to be righted. Question: make a game only for story, or strongly focused on gameplay?
Isn't a pre-determined solution for a common problem potentially the catalyst for a trope?
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So many buzzwords
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Let's put it this way, once I talked with someone who said 'well, typically games in X genre do this for music/art/etc'. To me, that kind of answer to a problem isn't what we should strive for as designers/creators (maybe depends on the project needs though?) - 4 réponses de plus
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Le chargement semble prendre du temps.
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