I got into making games because I loved the depth and emotion in the stories. Yet, none of the games I've made have included any sense of a real, deep story. I feel like this wrong needs to be righted. Question: make a game only for story, or strongly focused on gameplay?
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En réponse à @matchristian
Some of my favorite games like Dear Esther use gameplay mechanics to help tell the story - the dialogue is pretty heavy but being forced to move slowly across a deserted island gives you time to process it. So like... a 75/25 story/mechanics split maybe?
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En réponse à @KatieMakesGames @hh_katherine
I agree in that style of game the narrative holds a higher focus which is interesting to think about how a genre can impact a game's content, or how a game's content can impact a genre.
08:43 - 15 juin 2018
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