I got into making games because I loved the depth and emotion in the stories. Yet, none of the games I've made have included any sense of a real, deep story. I feel like this wrong needs to be righted. Question: make a game only for story, or strongly focused on gameplay?
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Haha, well, we're relatively young when we play arcade games, and most of us care about reflexes and spatial understandings at the time (in addition to TMNT or Simpson's or XMen....), so yeah. But imagine those people that bounce off that stuff? The games don't fit their lives
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Sorry, this isn't clear. What I'm saying is that gameplay can't be devoid of narrative because we identify with ourselves and that is inherent in our understanding of the game.
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