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Martin Stig Andersen
@martinstigand
Composer and Audio Director - Back 4 Blood, Control, Tomb Raider, Wolfenstein II, INSIDE, LIMBO
Copenhagenmartinstigandersen.comJoined June 2016

Martin Stig Andersen’s Tweets

Really looking forward to catching up with folks at GDC next week! I’ll be roaming the audio talks and expo etc, happy to chat and learn about what’s going on in the world of game audio ✌️
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Excited to share that I'm featured on the Indie Game Intl podcast, talking about the space between music and sound design, and much more 👂
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spoti.fi/3Zroh4m Martin Stig Andersen @martinstigand joins IGI to discuss LIMBO, INSIDE by @Playdead & more! @machinegames @remedygames @TurtleRock More links below 👇🏽 #GameAudio #gamedev #gamedevadvice #composer #indiegame #indiegames #indiegamedev #gamedevelopment
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Great answer though 😅🙏
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I’ve been working in game audio for 14 years, and i have plenty to say about what makes audio good, and games with sound that blow me away, but every time someone asks me for a game I think has good audio I just blank out and go… uhhhhhh… and then blurt out “Inside!”
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I had a really hyggelig time geeking out with my friends at the Game Audio Hour podcast ❤️🕹️🔊
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Again, a new ep of the GAH is here! Again, it's not just @vincentdiamante @protracker and @madbardmike! This time we are joined by acclaimed sound designer @martinstigand as he responds to our host collective's questions and ruminations on #gameaudio! anchor.fm/gameaudiohour/
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ICO, Flower, The Last Guardian, INSIDE, LIMBO, Ori… There are so many amazing narratives without the need for spoken word. Never mistake a lack of something traditional in film or TV as “lesser”, these games have pushed what games can be.
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we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered. but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
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Marty Stratton, Studio Director, lied about Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure Later, he offered me a six-figure sum to never speak about it The truth is more important.
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Brilliant demo reel from who worked with me on several projects including Wolfenstein TNC, Control and Back 4 Blood ❤️
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During the summer holidays I attended the School of Video Game Audio. Here is my final Wwise sound design demo reel ! A huge thank you to @SchoolGameAudio Full version : youtu.be/GqrCBm48wxU
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Always makes me sad when I hear music implementation described as a technical task. It is as creative as composition, and when game music is done right, composition and implementation are inseparable.
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With a great attitude comes great sounds. is a one of a kind sound inventor that I’ve been fortunate to work with on multiple projects. I hope someone will develop a game for her award winning "Kind Creature" SFX that you'll hear in this podcast!
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Today on The SoundGirls Podcast is Katrine Amsler a Danish composer, musician, producer, instrument builder and sound artist based in Copenhagen. Check out all episodes here soundgirls.org/the-soundgirls
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