Just returned to Copenhagen 🌨️ Didn't realise how lucky I was when I picked up that cap in the Audiokinetic booth! #GameAudioGDC
Martin Stig Andersen
@martinstigand
Composer and Audio Director - Back 4 Blood, Control, Tomb Raider, Wolfenstein II, INSIDE, LIMBO
Martin Stig Andersen’s Tweets
Every time I'm setting up for this I promise myself it'll be the last time! Then a couple of days later when the stress is gone I'm like, well I should probably do that again someday. #GameAudioGDC
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discussed a cool trick in his #GameAudioGDC Back4Blood music talk whereby he ran an aleatoric melodic performance through Melodyne to generate a MIDI transcription which could then be used to control a soft synth, and the results blended 👌
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Demo of my recent “foley-in-a-box” project. Doing footsteps for an unannounced game. #gameaudio #foley
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#GameAudioGDC Morning Community Meetup - Monday 3/20 - Friday 3/25 8:00am PT Daily |
An inclusive daily conversation about #GameAudio #GameMusic happening on the ground. New location a short distance from Moscone @ 222 2nd St. Hope to see you there!
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Really looking forward to catching up with folks at GDC next week! I’ll be roaming the audio talks and expo etc, happy to chat and learn about what’s going on in the world of game audio ✌️
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GDC tip: be respectful to students - they are the future (and maybe you can be part of it) ✌️
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Currently have my ears open for things happening at #GameAudioGDC for possible addition to the Guide I'm writing. Are you coordinating a #GameAudio related event or meetup? Interested in putting it on the calendar for the community? Drop a line or @ me.
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GDC tip: don’t schedule too many meetings - just go with the flow ✌️
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RYTMOS by is out 🔥 If you enjoyed 140 there is a good chance you will be into this. Check it out 🎵
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Rytmos, our interplanetary musical puzzle game that we have spent the last five years developing is releasing TOMORROW and we cannot WAIT
If you haven't already, go wishlist Rytmos on your preferred platform!
rytmos.club
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Excited to share that I'm featured on the Indie Game Intl podcast, talking about the space between music and sound design, and much more 👂
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spoti.fi/3Zroh4m
Martin Stig Andersen @martinstigand joins IGI to discuss LIMBO, INSIDE by @Playdead & more!
@machinegames @remedygames @TurtleRock
More links below
#GameAudio #gamedev #gamedevadvice #composer #indiegame #indiegames #indiegamedev #gamedevelopment
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Great answer though 😅🙏
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I’ve been working in game audio for 14 years, and i have plenty to say about what makes audio good, and games with sound that blow me away, but every time someone asks me for a game I think has good audio I just blank out and go… uhhhhhh… and then blurt out “Inside!”
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So happy to announce this amazing #sounddesign seminar in Copenhagen April 2023 with four of my favorite sound designers in the world, , , & ! I’m moderating with Rune Palving! Spread the word ❤️🔊
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I had a really hyggelig time geeking out with my friends at the Game Audio Hour podcast ❤️🕹️🔊
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Again, a new ep of the GAH is here!
Again, it's not just @vincentdiamante @protracker and @madbardmike!
This time we are joined by acclaimed sound designer @martinstigand as he responds to our host collective's questions and ruminations on #gameaudio!
anchor.fm/gameaudiohour/
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ICO, Flower, The Last Guardian, INSIDE, LIMBO, Ori…
There are so many amazing narratives without the need for spoken word.
Never mistake a lack of something traditional in film or TV as “lesser”, these games have pushed what games can be.
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we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered.
but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
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Just ran into a musician called Ræb (ræb means burp in Danish) who looked and sounded like Bear McCreary. Hilarious easter egg, I love it 😂 #GodofWarRagnarok
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Marty Stratton, Studio Director, lied about Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure
Later, he offered me a six-figure sum to never speak about it
The truth is more important.
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#GodofWarRagnarok scratches my high production value AAA action-adventure narrative single-player itch! Congrats to everyone who contributed - I’m having a great time 🙏
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2 weeks ago we have started revealing our huge, diverse speaker lineup consisting of some of the most interesting creative and biz minds within worldwide #gamedev #gamesindustry. Check the updates + book your conference passes and accommodation at rebootdevelopblue.com
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Brilliant demo reel from who worked with me on several projects including Wolfenstein TNC, Control and Back 4 Blood ❤️
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During the summer holidays I attended the School of Video Game Audio. Here is my final Wwise sound design demo reel ! A huge thank you to @SchoolGameAudio
Full version :
youtu.be/GqrCBm48wxU
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The Last of Us Part 1 had exceptional audio. I'm thinking about playing the remake but wonder if it has updated audio, and if so, what to listen for?
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ALERT HIRING 🚨🚨🚨
I’m looking for a Music Designer to help me build amazing game experiences. Full time job. Requirements:
- Paris
- Wwise knowledge
- Good music reader (score)
Please send your info to:
mderiviere@ameoprod.com
Merci!
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That mic has been lonely ever since I used it for LIMBO
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I’ve been following the development of this new title from and since the very beginning, and I can testify that a beautiful and utterly mind-boggling experience is coming your way!
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We're happy to reveal COCOON (@PlayCocoon) from @GeometricInt! Coming to Xbox, Nintendo Switch, and Steam in 2023. Wishlist now on Steam // bit.ly/CocoonSteam_TW
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YAK! I'm ready to pluck'n'bow my new wonderful instrument from
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When I was a kid we didn’t have cell phones but tin can phones, and they sounded eerie 👻 Eerie enough to become my main instrument for the score for “Tunnels of Terror” DLC, coming soon 🩸
Once again in the studio with !
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DIY distortion pedal. You'll need:
- Zinc washtub
- Audio transducer
- Springs and other rattly things
- Mechanical record player (optional)
Recording for with in my studio back in 2020 🤘
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Hi friends,
The "Moss: Design Before Sound" GDC talk is now publicly available. I hope you find it valuable. ❤️
xo
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Always makes me sad when I hear music implementation described as a technical task. It is as creative as composition, and when game music is done right, composition and implementation are inseparable.
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My first piano-string / meccano spare-parts / spring instrument.
I call it : the YAK !
Water resistant
Sound comes soon…
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With a great attitude comes great sounds. is a one of a kind sound inventor that I’ve been fortunate to work with on multiple projects. I hope someone will develop a game for her award winning "Kind Creature" SFX that you'll hear in this podcast!
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Today on The SoundGirls Podcast is Katrine Amsler a Danish composer, musician, producer, instrument builder and sound artist based in Copenhagen.
Check out all episodes here soundgirls.org/the-soundgirls
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New Eps today! @markkilborn talks w Forza Horizon 5 Audio Lead, Fraser Strachan. Deep details of recording hundreds of cars & implementation in the game. Also ambiances, the acoustic system, & how to mix w/ car engines roaring at all times. Listen here: tonebenderspodcast.com/184-forza-hori
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