Martin Pichlmair

@martinpi

game developing doctor of technology. co-founder , weirdo and professor . he/him

Copenhagen, Earth
Liittynyt joulukuu 2008

Twiitit

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  1. Kiinnitetty twiitti
    12. toukok.

    You have heard of juiciness in game design and you know what polish does and how important it is. But how do we design the “feel” of a game? And how does a game elicit a certain feeling? (1/7)

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    Kumoa
  2. 14 tuntia sitten

    Proud of my key art making abilities.

    Kumoa
  3. 15 tuntia sitten

    This is a part of the Kingdom of Denmark and it disgusts me. Maybe we can move on from those traditions that were a necessity a millennium ago but are plain cruelty nowadays?

    Kumoa
  4. 14. syysk.

    A student told me today that I ruined his life because I recommended Slay the Spire in class and I guess my job is done with that.

    Kumoa
  5. 7. syysk.

    I just free-styled a flower picking game while teaching PuzzleScript to my students. It has basically no gameplay but might be a nice 2 minute break for you:

    Kumoa
  6. 2. syysk.

    An unexpected side-effect of working a lot with machine learning is that I'm getting proficient at python again. Never particularly enjoyed the language but here we are.

    Kumoa
  7. 1. syysk.

    Some cakes are absolutely lies.

    Kumoa
  8. 1. syysk.

    Help me out, please! What are the most interesting projects powered by Transformer models (e.g. GPT-2/3) that you have seen in the wild? There's , and but what else is out there?

    Kumoa
  9. 30. elok.

    I think the biggest changes in the games industry in the near future will come from machine learning and from new countries – especially China, Eastern Europe, Russia – matching their consumption with production. What do you think?

    Kumoa
  10. 25. elok.

    GPT-neo doesn't let your man down.

    Kumoa
  11. 23. elok.

    Perfect starting point for diving into AI story generation provided by :

    Kumoa
  12. 22. elok.

    Can someone please turn this chicken we just met into a meme.

    Kumoa
  13. 19. elok.

    I have more questions than answers but in every possible timeline I had a fantastic time watching The Green Knight with . You can take my head for that.

    Kumoa
  14. 19. elok.

    Look at this released tote bag of our unreleased game VITRIOL. Two ways lead to its possession: 1. Send coins over the aether here: 2. Solve an acrostic here: Either way you win (occult style points).

    Kumoa
  15. 19. elok.

    The stickers made for our last streaming event are fantastic aren’t they?

    Kumoa
  16. 19. elok.

    Needless to say I'm of course telling them A LOT more context – this is really just about momentary discourse and how to relate to it.

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    Kumoa
  17. 19. elok.

    I have a segment on games discourse in my welcome slides for the new students. It currently comprises of the three slides below. Anything else that I should make them aware of to frame the context of their future trade?

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    Kumoa
  18. 19. elok.

    Preprint of the paper can be found here. It's an analysis of over 200 texts about game feel with the goal of establishing a better understanding of and vocabulary for game design.

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    Kumoa
  19. 19. elok.

    Here's the slides to my presentation from yesterday about game feel design. More of a manual on how to read the paper and a sales pitch but also very nice slides, I think.

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    Kumoa
  20. 18. elok.

    Evolution is fascinating – recently, scientists found more and more evidence for horizontal transfer of DNA between species. It seems to be quite widespread.

    Kumoa
  21. 18. elok.

    One downside of online conferences is that more names get butchered because it's harder to ask people how their names are pronounced before a session kicks off. I'll chair a session later today and will try my best but fail.

    Hello
Introduced yourself
Say sorry that I will butcher names
    Kumoa

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