I wrote another blog post, this time for Blog about using motion sensors in #unity3d
blog.logrocket.com/making-mobile-
#gamedev #unitytips #madewithunity #programming
Marian Pekár
@marianpekar
Programmer in . Fluent in C#, C++, and JavaScript. Creator of to help stray cats.
Marian Pekár’s Tweets
Don't forget to check out 's blog post on #Game #Physics!
His article covers Verlet Integration in the context of 2D cloth physics, and you'll learn how to write a simple simulation yourself with #JavaScript and C++.
Link: pikuma.com/blog/verlet-in #gamedev #bolhadev
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Check out the trailer for Arma Reforger full of epic shots and music. 🎥
Find out more about #ArmaReforger 👉 reforger.armaplatform.com
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Please enjoy our Enfusion showcase of Arma Reforger on our road to #Arma4.
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Super excited to announce that registration for the GameDev.tv Gam Jam 2022 is live! 🎉
AND this year, everyone who submits a game gets a free GameDev.tv course of their choice!! 🥳
Join now 👉 itch.io/jam/gamedevtv-
#gamedev #indiedev #IndieGameDev
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Wood carving in VR 🤯
Here's how I made it 👇 [1/6]
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My free comic shader library for #Unity3d is now live! As always, everything you see is included and CC0 for any use. Download here csims314.gumroad.com/l/iseje. Examples and breakdown notes in the thread. 🧵👇 #madewithunity #gamedev
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Hey there, Ylanders! 🌴 The wait is over, sharks are back! You can now try our 1.9 "Beta" and be among the first to explore the mysterious depths. Read how in the latest Dev diary: bit.ly/3JlVOFq
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Part 2 of 's blog post with us. Navigate this m̶a̶z̶e̶ blog post as we learn more about Procedural Generation Of Mazes In Unreal Engine.
👉👉 blog.gamedev.tv/procedural-gen
#Unreal #GameDev #IndieGameDev
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Join us and for his great blog post on Procedural Generation Of Mazes In Unreal Engine Part 1. We promise you won't get lost! 😜
👉👉 blog.gamedev.tv/procedural-gen
#Unreal #GameDev #IndieGameDev
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Dear community,
A horrific humanitarian crisis is unfolding in Ukraine. We at Bohemia Interactive have decided to create a special Arma 3 Charity Bundle to raise funds for the people that need it most.
You can learn more in our blog post: bit.ly/3CaMFga
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Playing Doom with cards ♣ ♥♠ ♦
I refactored the code, with multithreading it now handles multiple cards, each can have a different holding time and delay between key presses, also created a public repo:
🔗github.com/marianpekar/ac
#opencv #imagerecognition #programming #doom
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Playing Doom with cards
two/eight of diamonds: move back/forward
four/six of diamonds: turn left/right
ace of hearts: use
ace of spades: fire
#opencv #imagerecognition #programming #doom
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I think I accidentally discovered the most inefficient way to find out the number of logical CPU cores. Takes ~0.3s to draw plus a few seconds to manually count the number of stripes between the obvious garbage in draw buffer. Looks pretty though😅
#programming #juliaset #openmp
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Here's a fresh blog post with some of my recommendations of libraries and dependencies for those thinking of writing a *very simple* C++ #GameEngine from the ground up.
I tried my best to be as beginner-friendly as possible.
Have fun! 🙂
Link: pikuma.com/blog/how-to-ma #gamedev
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Fresh songs by my dear friends and other talented friends of these friends🎵❤️
🔗siluety.bandcamp.com/album/siluety-
#indiemusic #music #experimental #bandcamp
Yay! :-) The second, and final, part of miniseries about perception and AI behavior in #Unity just came out on blog.
🔗blog.gamedev.tv/how-to-make-ai
#gamedev #madewithunity #unity3d #programming
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The first of two parts miniseries about perception and AI behavior in #Unity just came out on blog. The subsequent part will roll out next week :-).
🔗blog.gamedev.tv/how-to-make-ai
#gamedev #madewithunity #unity3d #programming
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Interested in GPU inner workings? I wrote an article explaining a little bit of most important aspects: vksegfault.github.io/posts/gentle-i
#gpu #vulkan
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The #GamePhysics course is finally live!
So, buckle up and get ready... we're going on another beautiful journey together.
View course: pikuma.com/courses
#gamedev #indiegamedev
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I'm writing a two-part blog post about implementing this type of AI logic in #Unity.
Part I will be posted in a few days and is about ears, and eyes perception (green sphere and red debug lines respectively). Part II two will cover behaviors.
#gamedev #madewithunity #programming
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🧬 Self-Parking Car Evolution
🚕 trekhleb.dev/self-parking-c
Genetic Algorithm +
#Algorithms #javasript #programming #Genetics #threejs
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The kickstarter for Coding History 3D is live! Back and find out how old 3D renderers worked and how to code your own, including sprite based dungeons, pseudo 3D racers, raycasting, mode 7, voxels, and DOOM & Build renderers: kickstarter.com/projects/eniko
Retweets much appreciated 🙏
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Can't move or delete a file/folder because it's used by another process? I made this little helper that integrates itself to File Explorer and allows you to close that process, whatever it is, from the context menu.
🔗github.com/marianpekar/fi
#windows #tools #csharp #opensource
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Thank you for sharing so much of your knowledge and wisdom in Game Engine Architecture (gameenginebook.com). That book is truly amazing.
#gamedev #programming
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It's been a long & winding adventure these last 20 years. While it's hard to summarize everything that's happened during that time, we hope this handy infographic will help highlight the milestones #Arma has reached.
Happy anniversary & here's to 20 more years! 💚#20YearsOfArma
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GameDev.tv Community Podcast listed as 1 of the Top 20 Best Game Development Podcasts in 2021: welpmagazine.com/?p=17942 🎉
Mahoosive shout out to the amazing for all the awesome work he does bringing this to you folks every week!
#gamedev #indiedev #podcast
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👏 made this silly idea a reality:
Infinite STAR WARS scroll of 70k Winamp skins in your browser using .
winamp-skin-museum-starwars.vercel.app
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Oh great. @chelseahollow planted the idea of a Star Wars opening credits style 11 hour infinite scroll Youtube video, and now I kinda want to make it. twitter.com/captbaritone/s…
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I've made a little typo in renderer code while learning #OpenGL, mostly on absolutely awesome learnopengl.com, and ended up with a quite nice toon shading😅.
#programming #GLSL #rendering #gamedev
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., creator of the first-person shooter game Doom, discusses his journey as a game developer spanning four decades and shares his thoughts on the future of gaming.
read.medium.com/WGzbFb7
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Black Mesa opens a playable museum of Xen's history with maps from across years of development - rockpapershotgun.com/black-mesa-now
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