Mind melt with your code and new shader can be born. Sub-surface Scattering with #webgl in PEX.pic.twitter.com/dvwPnigttG
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Neat! Why does the model need all those vertices? Is the subsurface scattering happening in the vertex shader?
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It doesn't. That's why i difn't post a link. It's just a quick hack using shadow maps for depth estimation and couple of precomputed gradient textures.
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Working very nicely on a Pixel
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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works fine on Windows :)
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and on Linux (Ubuntu 18) and Firefox works as well :) Very nice!
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