Not much to see here really.pic.twitter.com/fdPHIebIJL
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Very nice stuff! Could you elaborate on how your create the depth map from the generated frames?
Every frame I upload current video frame to a gpu texture in webgl and then use vertex shader to calc pixel brightness as (r+g+b)/3 and push vertices of highly tesselated plane along their normals (up) by that amount. Technique commonly used for terrain generation in games.
Still looking forward to the release! ;)
This looks awesome! I kinda wish it was tangible and real...
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