Marcin Ignac

@marcinignac

Computational design, generative art and data visualization. Founder of and one of the creators of .

London
Vrijeme pridruživanja: ožujak 2009.

Medijski sadržaj

  1. 2. velj
    Odgovor korisnicima

    I don't think it's code issue. Just newest Canary is broken. Google Chrome Dev 81.0.4040.5 works fine!

  2. 2. velj
    Odgovor korisniku/ci

    This allows me to do things like this refraction shader where whole scene is done in PEX-Renderer and then I reuse depth and colors buffers to render glass in a separate pass with custom shader. We should support that level of flexibility out of the box but we are not there yet.

  3. 1. velj
    Odgovor korisnicima i sljedećem broju korisnika:

    I like to think about data as a place.Somewhere I can visit, observe and look around. Even have a slide in few of my talks It used to be more of an intuition, now i can see similarities to your metaphor, free interaction and adaptability of representation

  4. 1. velj

    And some high res stills.

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  5. 1. velj

    More refractions. Low res, low fps GIF as there is too much happening to keep it at reasonable video size otherwise.

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  6. 31. sij
    Odgovor korisniku/ci

    Just quick 3x3 box blur... but the specular blinking is terrible when you move camera... blurring mipmaps myself while downsampling could probably help a lot.

  7. 31. sij

    Few more refraction tests in renderer.

  8. 30. sij

    Playing with refraction in renderer. Who needs RTX when you can just fake everything in ... Curvature based mipmap refraction blur inspired by amazing work by

  9. 30. sij

    hi, were the transparencies disabled in the final version of you MaxMara Bars? I get only big cylinder transparent, all pipes are solid (tested in Saf and Ch).

  10. 24. sij

    Accidentally created set of images that looks like cover or sth.. yes i know those belong to Instagram but i can’t make myself use it regularly..

  11. 23. sij
    Odgovor korisnicima

    Oh, hi! I’m mostly interested in any info on Eevee subsurface scattering and how is it different from ScreenSpace SSS implementation Unity is doing

  12. 22. sij

    Long way to go compared to what and can do but hey, it still good 9y old 1... in your browser so I'll take it..

  13. 22. sij
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  14. 22. sij
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  15. 21. sij

    Mind melt with your code and new shader can be born. Sub-surface Scattering with in PEX.

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  16. 18. sij
    Odgovor korisnicima i sljedećem broju korisnika:

    I've let myself try it as well. Not bad. What's the training data? Would be cool limit it to e.g only glass or metals.

  17. 17. sij
    Odgovor korisnicima

    My h@x0r name was/is “vorg”. Still using it on GitHub. It reaches at least 2002 when i designed logo for it but i was 19yo then so seems late. Really wanna dug out oldest use of it now..

  18. 14. sij

    would love to see the "state of generative graphics" part!

  19. 11. sij
    Odgovor korisniku/ci

    After years (?) not sure if is a pipe-dream or just ambitious vaporware. I want it badly but i dont even know if it exists..

  20. 8. sij

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