Medijski sadržaj
- Tweetovi
- Tweetovi i odgovori
- Medijski sadržaj, trenutna stranica.
-
I don't think it's code issue. Just newest Canary is broken. Google Chrome Dev 81.0.4040.5 works fine!pic.twitter.com/KlDphbODdJ
-
This allows me to do things like this refraction shader where whole scene is done in PEX-Renderer and then I reuse depth and colors buffers to render glass in a separate pass with custom shader. We should support that level of flexibility out of the box but we are not there yet.pic.twitter.com/R3sR9POOac
-
I like to think about data as a place.Somewhere I can visit, observe and look around. Even have a slide in few of my talks http://marcinignac.com/blog/from-abstraction-to-realism-and-back/ … It used to be more of an intuition, now i can see similarities to your metaphor, free interaction and adaptability of representationpic.twitter.com/YmdYVbpjEy
-
-
More refractions. Low res, low fps GIF as there is too much happening to keep it at reasonable video size otherwise.
#syntheticluxury#pex#webglpic.twitter.com/uZOx5WwLiBPrikaži ovu nit -
Just quick 3x3 box blur... but the specular blinking is terrible when you move camera... blurring mipmaps myself while downsampling could probably help a lot.pic.twitter.com/DXc85eoacS
-
Few more refraction tests in
#webgl#pex renderer.pic.twitter.com/FkskOxeKmg
-
Playing with refraction in
#pex renderer. Who needs RTX when you can just fake everything in#webgl... Curvature based mipmap refraction blur inspired by amazing work by@lusionltd https://twitter.com/lusionltd/status/1215261036384870408 …pic.twitter.com/6r3XxSXsPv -
@edankwan hi, were the transparencies disabled in the final version of you MaxMara Bars? I get only big cylinder transparent, all pipes are solid (tested in Saf and Ch). …https://maxmara-bearinggifts.betteringbrands.com/ pic.twitter.com/eQ4wWmRv3G
-
Accidentally created set of images that looks like
@verge cover or sth.. yes i know those belong to Instagram but i can’t make myself use it regularly..pic.twitter.com/sNcBi32yrp
-
Oh, hi! I’m mostly interested in any info on Eevee subsurface scattering and how is it different from ScreenSpace SSS implementation Unity is doing http://advances.realtimerendering.com/s2018/Efficient%20screen%20space%20subsurface%20scattering%20Siggraph%202018.pdf …pic.twitter.com/iTkB2uffSc
-
Long way to go compared to what
@adamshmamshon and@unity3d can do but hey, it still good 9y old#webgl 1... in your browser so I'll take it..#pex https://twitter.com/adamshmamshon/status/1034462596500520962?s=12 …pic.twitter.com/28eJD4orAw
-
-
-
Mind melt with your code and new shader can be born. Sub-surface Scattering with
#webgl in PEX.pic.twitter.com/dvwPnigttGPrikaži ovu nit -
I've let myself try it as well. Not bad. What's the training data? Would be cool limit it to e.g only glass or metals.pic.twitter.com/OwE3EOHlOG
-
My h@x0r name was/is “vorg”. Still using it on GitHub. It reaches at least 2002 when i designed logo for it but i was 19yo then so seems late. Really wanna dug out oldest use of it now.. https://web.archive.org/web/20060502075932/http://www.vorg.pl/portfolio/2005/ja_ramka …pic.twitter.com/qEFCgChbTo
-
@panGenerator would love to see the "state of generative graphics" part!pic.twitter.com/VrlWosnQFe
-
After years (?) not sure if
@pitch is a pipe-dream or just ambitious vaporware. I want it badly but i dont even know if it exists..pic.twitter.com/ZCkdZXahGQ
-
Systems Generating Systems - Christoper Alexander https://patterns.architexturez.net/doc/az-cf-173046 …pic.twitter.com/x7YUJ3xJP0
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.