IT IS LIVE EVERYONE π±
our first public multi-user webxr app π₯
go build castles nowπ°
on castle.needle.tools βοΈ
made in π§
rendered in βΆοΈ
networked on πͺ
by and π
#madewithunity #screenshotsaturday #webxr #webgl
Conversation
The video is also available on youtube for better quality π
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Thanks to @jeremyedelblut and many more for their beautiful art and helpβ€οΈ
Full credits on castle.needle.tools πͺ
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Some more info:
Everything was authored in and then exported to using our tech at .
Export for production (including compression) takes 13 seconds. The total size of all visual assets and code is 1.2 mb (with room for improvement still)
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Ooooh and please please please πππ send us what you build and what you think and everything!
I cannot tell you how curious I amπ
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Hey Can you explain how you did the networking over glitch? I'd really like to do a multi user experience but have never heard of using glitch for networking.
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Hey sure. We're currently using express websockets because udp/geckosio is not (yet) supported on glitch (but might be soon).
You can have a look at the code if you'd like
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