So, apparently @saleae implemented live viewing in their newest beta software? being able to watch the logic captures come in and decode in real time is /awesome/.
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Replying to @hedgeberg @saleae
Why doesn't *every* logic analyzer do this? Seriously, this is why I've always used a random FPGA board with some trivial verilog as a logic analyzer instead of anything commercial. I want my realtime infinite capture with live decoding.
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Because high-bandwidth real time signal processing is complicated and few people realize how to do it effectively, probably :/
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Replying to @hedgeberg @saleae
I've been using the simplest setups, from
@sgstair's S3E logic analyzer that just dumped things over Ethernet back in 2007, to@gnihsub's twlfpga with some trivial code to just dump 8 input pins over the FTDI at 30MHz. WIth some trivial C code on the PC to parse the protocols.pic.twitter.com/xjNpHJzEKc
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Curious what you were doing with that Wii U, since its just a touch too fuzzy to see which specific pads you're hooked up to... Anyway, yeah, fair, but I really like the Logic Pro 16. 16 high bandwidth channels is really, really useful. really improved speed during switch hw RE
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Replying to @hedgeberg @saleae and
That's a Wii, pre homebrw days (2007). I was messing with the A/V encoder, trying to get VGA-compatible output. Turns out it's impossible due to dumb logic in the chip (you *can* get 480pRGB output, but without any sync pulses, due to an "AND" that should've been an "OR").pic.twitter.com/CDFmiFdqB1
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That makes more sense, I thought it was a wii U after the recent poking, just a different h/w revision. Never opened a wii before :/
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Note the GameCube ports that very much don't exist on a Wii U ;)
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