I’m pretty sure sRGB (or any other gamut) doesn’t specify brightness.
I.e. if you can use 0.05W to still get pure sRGB R,G,B primaries out of your display's native gamut, then you never need more than 0.15W overall.
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anyway, last thing, to restate my “I want something that looks like the right color” claim more scientifically – if the goal is to simulate sRGB with paint, it’s more useful to get a gamut that covers a larger chunk of sRGB than to equate white with 100% reflectivity…
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…especially since most “white” objects in the world are significantly less than 100% reflective.
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