I'm finding the endless "fail0verflow never releases anything" talk rather tiring. It seems the 5 years we spent basically running the Wii homebrew scene (as Team Twiizers) and releasing everything didn't exist. Also https://github.com/fail0verflow .
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The other half of fail0verflow came from the iPhone Dev Team, which basically pioneered iPhone jailbreaking. I guess that doesn't count either.
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If you want hackers to release their code and methods, show them 1) you care, 2) you're willing and able to help, and 3) you're not just in it for free games. People ticking those three boxes are few and far in between in the console hacking world these days.
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Replying to @quarktheawesome
I don't know who these "perfectly capable devs" were, because after I posted a blog post detailing exactly how to race the Espresso ROM to take over and stay in 3-core mode (and suggested starting there), it took *ages* for anyone to successfully implement it.
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Replying to @marcan42 @quarktheawesome
Literally the whole exploit was booting the Espresso, waiting for a flag, changing the contents of memory (while it decrypted a huge blob, i.e. trivially easy race to win), and you're done. One afternoon job. Yet it took months for anyone to care.
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Replying to @marcan42 @quarktheawesome
Maybe things changed after the initial run with our exploits, but at least the impression *we* got is that nobody serious cared. There was a huge thread on GBAtemp with newbies trying and failing to get anything done. That's it.
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No offense to newbies, but we need better than that for a successful homebrew ecosystem. You can be a newbie with a console and learn while more experienced people set the foundations, then by the next generation you might have the chops to do it yourself. That's what I did.
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