Clarifying. I still want to figure out if there’s a formula that can render this from arbitrary angles without breaking the illusion - so you could put it into a game. https://twitter.com/kengarex/status/952807325236121600 …
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Replying to @comex
I think the point is it doesn't work from any angle. I don't think you can create a self-consistent transform that allows you to "rotate" it (except in 2D). Not in perspective at least.
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Replying to @marcan42
Are you saying you can’t “consistently” rotate it *at all* outside of the 2D plane, or just that there are some angles you can’t rotate it to? Either way, it’s not obvious to me that this is the case.
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Replying to @comex
My intuition is that although you might be able to apply small rotations and maintain consistency, you can't do 180° without making it stop working. So it can't behave as a real object in free space would.
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Seems someone tried it already and agrees with my intuition: you have to do it in orthographic projection and you get discontinuities at certain angles:https://www.youtube.com/watch?v=wfDMRn_euXY …
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