Clarifying. I still want to figure out if there’s a formula that can render this from arbitrary angles without breaking the illusion - so you could put it into a game. https://twitter.com/kengarex/status/952807325236121600 …
Okay, so just a static model then. Nothing particularly interesting or mathematical, the cel shading just hides the bend.
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and not very well, when you see it in motion.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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