Clarifying. I still want to figure out if there’s a formula that can render this from arbitrary angles without breaking the illusion - so you could put it into a game. https://twitter.com/kengarex/status/952807325236121600 …
I guess you mean this. Interesting. Not quite what I expected... I'm not sure if it's just a 3D object with the proper twist to make it look right from most angles (cel shading helps), or something more special going on.https://www.youtube.com/watch?v=xNhzLdN8q24#t=12m50 …
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That's a rip off the model used, looks like it is bent.
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