Clarifying. I still want to figure out if there’s a formula that can render this from arbitrary angles without breaking the illusion - so you could put it into a game. https://twitter.com/kengarex/status/952807325236121600 …
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IIRC, antichamber manages it
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I guess you mean this. Interesting. Not quite what I expected... I'm not sure if it's just a 3D object with the proper twist to make it look right from most angles (cel shading helps), or something more special going on.https://www.youtube.com/watch?v=xNhzLdN8q24#t=12m50 …
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maybe with some lighting and camera tricks. closest thing would be a torus knot
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just gotta play with culling and normals a bit
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Are you saying you can’t “consistently” rotate it *at all* outside of the 2D plane, or just that there are some angles you can’t rotate it to? Either way, it’s not obvious to me that this is the case.
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My intuition is that although you might be able to apply small rotations and maintain consistency, you can't do 180° without making it stop working. So it can't behave as a real object in free space would.
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