Intel's L4 cache / video RAM. Used on CPUs with Intel Iris graphics. Implemented on a second die sitting next to the CPU+GPU die itself.
Yeah, that's one of the few things that still makes sense today. Pixel write back is still fixed function AFAIK (I though we had shaders for that as of recently but I can't find a reference?)
-
-
Depends upon your GPU. Mobile space (because tiled) shaders often do read modify write. Desktops still often have 'ROPS'
-
IIRC this is one of the reasons PS2 emulation is a bitch. The GPU has some ROPS that just don't map onto GL/DirectX.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.