GameCube/Wii was an architecture I never did work on or even see docs for, but the Dolphin reports are fun to read.https://twitter.com/Dolphin_Emu/status/716035379091140608 …
If it ain't broke, I'll fix it!
I'm porting Linux to Apple Silicon Macs at @AsahiLinux.
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John Carmack Retweeted Dolphin Emulator
GameCube/Wii was an architecture I never did work on or even see docs for, but the Dolphin reports are fun to read.https://twitter.com/Dolphin_Emu/status/716035379091140608 …
John Carmack added,
@ID_AA_Carmack It was lovely - hands-down the most dev-friendly one of that era.
@tom_forsyth @ID_AA_Carmack Most of the time spent figuring out how to squeeze everything in 24MB + the worst certification process.
@bkaradzic @ID_AA_Carmack Plenty of wacky stuff - the framebuffer was YUV422! But it was amusingly wacky, not hair-tearingly wacky.
@tom_forsyth @bkaradzic @ID_AA_Carmack The scanout buffer you mean - the framebuffer you actually draw to is RGB :-)
@marcan42 @bkaradzic @ID_AA_Carmack That is the framebuffer. You're thinking of the rendertarget.
@tom_forsyth @bkaradzic @ID_AA_Carmack They're both framebuffers: the XFB is YUV, the EFB is RGB. You render to EFB, then copy to XFB.
@tom_forsyth @bkaradzic @ID_AA_Carmack But I guess what I was trying to say is it's not as wacky as it sounds ;-)
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