@marcan42 eh, it's not like games need to do a lot of 64-bit integer math, and PPC has plenty of GPRs and can use double-precision floats
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@11rcombs But it's not like games need to do double-precision math either, and 4x32-bit SIMD is something the Wii U really could use. - Show replies
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@marcan42 that is referred to the instructions set that each console can handle? I am not very keen on hardware specs and I.T. stuff -
@Shadow22sev It refers to how much data it can process in one instruction.
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@marcan42 N64 was 64 bit, too. PS3 was 32 bit again. 64 bit does not necessarily mean faster. -
@Midar3 PS3 PPU was very much 64-bit, and the Cell SPEs were dedicated 128-bit SIMD processors. - Show replies
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