@EyeOfCore It doesn't. It has functionally identical cores to the Wii/GC/G3. PPC 750CL style (w/paired singles). Very weak SIMD.
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Replying to @nintendomaniac
@nintendomaniac It's like taking a Pentium III and sticking it into a modern process. Sure, it'll run faster, but you're stuck with SSE1.1 reply 0 retweets 0 likes -
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Replying to @EyeOfCore
@EyeOfCore Not my point. The point is that both P3 and PPC750 are outdated microarchitectures that lack support for modern SIMD.1 reply 0 retweets 0 likes -
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Replying to @nintendomaniac
@nintendomaniac No. RISC is about doing simple things per instruction. SIMD is about doing simple things on multiple data units per insn.1 reply 0 retweets 0 likes -
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Replying to @nintendomaniac
@nintendomaniac Of course, all of the x86 SIMD instruction sets that you listed are CISC-style (duh), while AltiVec and NEON are RISC-style.1 reply 0 retweets 0 likes -
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@EyeOfCore Note that the Wii U API doesn't have pure GPGPU support (e.g. OpenCL). Just GLSL shaders - you have to do it old school.
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