I expect things will improve over time, but before moving your workflow to M1 Macs, *test* whatever it is you're doing. Still looking forward to doing my own tests under Linux, especially at low buffer sizes :-)
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Replying to @marcan42
I suspect that the difference in memory size between the Macs affected the result. The author used reverb effects that might consume a large amount of memory. Still looking forward to an additional comparison with the same memory size.
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Replying to @puhitaku
I can't imagine a single DSP reason for a reverb plugin to need more than a few megabytes of RAM at most.
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Replying to @marcan42
Honestly I'm not confident of my inference though :P but at least the Intel Mac in the article has 4x bigger memory than the M1 Mac and it might result a difference other than the difference of computational capacity. (BTW I started to donate Asahi Linux last month. Keep it up!)
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I want the author to show more values like a graph of memory consumption and CPU % etc.
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Replying to @puhitaku
I agree that it would be nice to confirm, but I thought about this and concluded that a reverb plugin shouldn't be eating RAM. i.e. if it is that would be a giant bug, but I don't think the fabfilter guys are that terrible at plugin dev ;)
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Replying to @marcan42
puhitaku Retweeted オカモトタカシ(12sound LLC)*法人化しました!
I got some info related to reverbs:https://twitter.com/t_okmt_12sound/status/1345287358917197829 …
puhitaku added,
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Replying to @puhitaku
Yes, I considered that. Sampling reverbs (i.e. convolution-based ones) should use at most 4x reverb tail length for the impulses (stereo cross pairs), which is less than 8MB per instance for a 10-second reverb time (which is quite long).
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Here is a test with Space Designer on Pro Tools on M1, where M1 still won with hundreds of instances. So there is something about Logic Pro with Space Designer that falls over. https://www.pro-tools-expert.com/production-expert-1/macbook-pro-m1-audio-power-test-logic-pro … So there is some
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It might be that Pro Tools is running Space Designer in x86 mode under Rosetta, and that Apple *completely* fucked up the M1 port of Space Designer and it's *way* slower than emulating the x86 version. I could totally see that.
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Wait no, that was Logic Pro too. Then I dunno. Something's different. Maybe they *were* running Logic Pro under Rosetta anyway? The mind boggles.
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Replying to @marcan42
I've read your thoughts on some facts and they sound right. Actually, they were running Logic Pro and suffered degraded performance even with a native binary, while Pro Tools deals with equivalent tasks better. So yes, we weed no know what's wrong with Logic Pro additionally...
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