Something to think about: in software, we're used to this broad idea of "copyright" where anything related to the original code is liable to be a "derivative work". For example, the idea of clean-room reverse engineering comes from here.
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So you can "hand-decompile" a song like that and be in the clear as long as you don't copy any audio directly. Cloning all the details of the original recording (mix, instrumentation, mastering, etc) is OK; it is not a derivative work of the recording, only of the composition.
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How come we assume that reverse engineering some binary and writing some code that is somewhat similar would be copyright infringement? Obviously straight copy and paste from a decompiler would be a derivative work... but why do we obsess over a *human* accidentally "copying"?
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(FWIW, in the above video, only the voices were ripped from the original, the rest is re-created from scratch. Also, all the synths are instances of Helm.)
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End of conversation
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@PrinceSamlet is doing something similar with the DKC trilogy OST, but using the original source samples, resulting in a remaster without the constraints and artifacts of the SNES sound processor.Thanks. Twitter will use this to make your timeline better. UndoUndo
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