Huh. So apparently SteamVR for Windows Mixed Reality crashes when you turn on the controllers... if you're running in a VM with a certain CPU configuration? This sounds like one bizarre heck of a bug.
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Usb or Bluetooth? Could it be a buggy VM implementation of Bluetooth passthrough?
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I'm passing through the entire USB controller at the PCI level (I know full well USB passthrough sucks; I wrote the qemu xHCI code and that worked well but not perfectly, and that was before they redid the way passthrough works :P)
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