Huh. So apparently SteamVR for Windows Mixed Reality crashes when you turn on the controllers... if you're running in a VM with a certain CPU configuration? This sounds like one bizarre heck of a bug.
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I played it on Linux fine a week or two ago!
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Probably not with a Windows Mixed Reality headset though :-) (that 4K screen on the Reverb G2 was too good a deal to pass on)
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I usually Code/Play VR Games with a Rift S in a Virtual Machine since a Year without much hassle. (Technically since I Bought It), The unique issue was by default, the CPU identify as itself as a EPYC Processor (Because QEMU Profiles), and Oculus has an compatibliltylist which+
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Doesn’t include EPYC CPUs (because Obvious reasons) and shows some warning Messages, which there are some workarounds but easier method (for me) is force copy CPU real Info from QEMU/KVM. (My case because it’s a Ryzen)
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