Huh. So apparently SteamVR for Windows Mixed Reality crashes when you turn on the controllers... if you're running in a VM with a certain CPU configuration? This sounds like one bizarre heck of a bug.
-
-
I haven't bisected it yet, but I went from 1s8c16t 32G unpinned to 1s8c8t 16G properly NUMA pinned and cores pinned to 8 physical cores on the die the GPU is attached to. But, like, all of this should be a performance thing only?
Show this thread -
Or is there some nontransparent stuff about hyperthreads that can crash software when they aren't where the OS thinks they should be?
Show this thread -
-
Anyway, >400 combo on Beat Saber says this VR gaming in a VM idea works perfectly fine, once it works.
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
