The fact that Apple allows this in their secureboot policy is critical. Linux ports to game consoles / iPhones / etc are all fun and games, but you're always at the mercy of exploits, and the resulting cat and mouse game.
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That means all effort is wasted unless exploits keep up, and regular users would never want to do this and severely limit their access to official upgrades and such. But this isn't an issue with M1 macs.
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Of course there are downsides (security-wise) to downgrading your secureboot policy to run Linux, but nothing that would be worse than any old x86 machine with no serious secureboot anyway, so that's hardly a problem for the kind of people who'd want to boot Linux.
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More importantly, Apple isn't going to go off suing people for working on this project. While reverse engineering macOS drivers may be legally questionable in some jurisdictions, it's perfectly legal in others, and so is getting the binaries (any mac owner can do it).
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So what do you think? Is this something you'd actually throw money at? If there is enough interest that this might succeed, I'll open up a Patreon. Obviously all development would be public and open source.
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On a personal level, I'm already freelance and this is the kind of work I enjoy doing, so I'd be very happy to dedicate a large fraction of my time to this. (You've seen what I can do on game consoles in my spare time, think much more than that)
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I think there is no point on working on this unless a certain minimum is met such that I can guarantee a decent time investment - I don't want this to be another half-assed Linux port that makes for a fancy tech demo but nobody would actually want to use.
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So I'm thinking I would set up the Patreon in "pay per creation" mode initially, or otherwise paused, and not charge anything until I reach a minimum threshold (TBD). Thoughts?
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Replying to @marcan42
Would this be essentially Kickstarter with stretch goals? (Although I guess I don't know if Kickstarter would allow this kind of project)
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Replying to @hightrancesea
Really just a normal Patreon, except I wouldn't actually start charging people unless some minimum support level is met (which is something you can make work within the way Patreon already works).
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I can't promise X result for X money, I can only promise time investment, so a Kickstarter doesn't make much sense here.
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