Apple has played the M1 game so damn well it's really hard to tease out the core performance improvements. Still hoping someone does a deep dive into instruction timings, memory bandwidth, latencies, energy usage, etc.
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Right now everyone is drooling over insane battery life (how much of that is perf/W and how much of that is power management improvements?), things like glitchless resolution switching (I think many modern GPU pipes can do that... if your drivers are up to par)
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Things like unified memory (already a thing on x86 game consoles for 2 generations, e.g. PS4, even though legacy PC drivers on the same hardware have trouble doing it properly).
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I've even heard a claim that "the M1 uses less RAM because object acquire/release is faster" going through some nonsense comparison with Android/GC-based systems which, uh, no? macOS has always used reference counting, this just means it's faster, it doesn't use less RAM.
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Then Apple also bought their way to being first to 5nm, so that instantly gives them another perf/power boost over the competition (decent leg up on AMD and Intel is left way behind), so that's another confounding factor.
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Rosetta 2 is somehow simultaneously amazing new translation technology (it isn't, it's just a really good JIT emulator) but also proof that the M1 is insane because it can beat previous Intel chips Apple used for that range under emulation...
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Replying to @marcan42
Is it proof that M1 is insane, or that Intel chips are garbage ? And that we've just been fooled and simply got used to this garbage without even realising it
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Replying to @Fanfwe
Well we *know* Intel has fallen way behind, and the parts Apple was using were unimpressive. Apple *could* have gotten a decent spec bump just by moving to AMD too, and AMD is open to custom SoC development (see: game consoles)
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Obviously Apple chose to go their own way, but we will never know what a hypothetical AMD-based system with polished software would've looked/felt like.
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