The "waitstate count" idea smells to me. This seems like a VRAM bandwidth issue, so if the CPU has to "slot in" between display controller accesses (which would naturally take priority) then I would expect wait states to be *variable* depending on when CPU accesses land? @endrift
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is it? It seems to make sense to me: You need a buffer to render sprites to, you probably need one for the fancier bgs that require several fetches. Wouldn't be *too* surprised if color math/compositing/mosaic used one too, and then scan that one out. At least 2 seems plausible
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