I find it extremely amusing that someone knows me as "maid-dragon pixelart in terminal guy"
And yeah, I just focused on the alcohol excuse, but it's BS in many dimensions.
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Replying to @marcan42
Look, i get greated by a Gardevoir pixel art each time i boot up, and it's thanks to you hehe (btw you had a transparency issue in the original script you linked, there's a version that fixes it if you want it)
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Replying to @ShinySaana
Oh, sure! If you have an example of the issue that would be cool too :)
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Replying to @marcan42
It had to do on unicode version, it would incorrectly render transparent as a black block on some cases where the top is transparent and the bottom isn't, or the contraryhttps://gist.github.com/sfan5/2d971a5a087881a966c3 …
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Replying to @ShinySaana
That 's a feature! You can fix that with --upper. The reason why it's turned off by default is that on some fonts that causes gaps or inconsistently shaped pixels. I prefer the black blocks myself in that case, but it's an option :-)
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Replying to @marcan42
Oh i would be very interested to know more in that case, because I """maintain""" a rust port of that script and getting the things right is something I care about haha
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Replying to @ShinySaana @marcan42
(Sorry for assuming, i had that much documentation to start with when i ported the script,,,)
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Replying to @ShinySaana
It's fine, my fault for not documenting things. A single-line --help is not enough to explain the issue! This is the original script (the one you linked is an independently developed version afaik, not a derivative):https://gist.github.com/marcan/f02cfe8f7d848b748920ca6738c4e858 …
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Replying to @marcan42 @ShinySaana
But yeah, it's just that you need two opposite characters (U+2580 and U+2584) to be able to have both halves transparent individually, but those two characters aren't always exact opposites in all fonts, or the same height, and it ends up looking weird.
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Replying to @marcan42
wait is that true because when developing our own terminal emulator, indeed the blocks would look like they had gaps, which i assumed had to do with how we rendered the characters
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I think it's both? It definitely depends on the font, but also antialiasing kind of messes things up and it's a good test case for font rendering. Might be worth trying the same font on another terminal emulator and comparing.
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Replying to @marcan42
I will ! Thanks again for the chat, I'll definitely be very useful
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