Eventually, hovering over the edge I discovered some kind of "phantom anchors" that I could click on, and which seemed to define the mystery points messing up the edge, but which I could not delete without breaking the mesh, and which had no bezier handles to adjust.
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I could not find a way to make the edge straight; I could also not find a tool to make the anchors that *were* visible corner/straight anchors. Eventually I discovered I could move the handles into the anchors, but even with no handles **it still wasn't a straight line**.
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I also couldn't find any tool to align multiple handles vertically. And the kicker is that when I did a test PNG export, it had **holes**. Holes that did not exist in the vector. Blatant renderer glitches. Seriously.
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All of this would've been three clicks in Inkscape: select the problem nodes, click the "make straight edge" button, click the "align vertically" button. Maybe click on and hit delete on any unnecessary nodes, though by then they wouldn't be a problem anyway.
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After one hour I gave up, opened the AI file in PDF mode in Inkscape, and re-created the gradient meshes (which were the only thing that doesn't get imported properly). This took less than half the time I wasted trying and failing to fix **one edge** in Illlustrator.
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I don't care what "it's a complicated program and you don't know what to use it" excuses people default to, if I can't open your vector editor and... figure out how to make a trivial change... in one hour... with Google searches... and export is broken... then it's garbage.
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I have no idea how "professionals" find that piece of utter trash usable or tolerable. This is completely insane.
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Replying to @marcan42
Because Inkscape is not really better. Just different. You knew how to do what you wanted to do and did it quickly. I wanted to have a working tablet input on Windows and Inkscape let me down. The export glitches are not unheard of in Inkscape either. Everything is shit.
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Replying to @flameeyes
Inkscape doesn't do *this*. Tell me how this isn't insane. Phantom nodes that you can't see until you hover? Which when dragged drag neighboring nodes too? And everything moves unpredictably? What?pic.twitter.com/JDwPf1yBSV
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Replying to @marcan42
My Illustrator Fu is rusty as I stopped using back when I stopped pirating software. But those look to me like the FreeHand bezier nodes. Which I agree are confusing but I'd expect them to be normal to someone used to AI.
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What are "FreeHand" bezier nodes? I'm getting no useful hits on that. All I can see is two "normal" bezier nodes, and some incomprehensible stuff in between that I can make zero sense of nor adjust in any sensible way.
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Replying to @marcan42
Macromedia FreeHand had bezier curves implemented differently from anything I've ever used at the time or since. AI is a great grandchild of that.
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Replying to @flameeyes
Okay, so what is going on then? What is the craziness in between them? What are those two nodes that only show up on hover? And where are their bezier handles, since they clearly have some bezier-like effect? And why does dragging them drag neighboring nodes?
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