I pretty much entirely agree but I also thinkthinl it's useful having constant reminder that Thunderbolt and every other inane "external connection DMA bus" is Intel & friends being reckless with their customers' safety.
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Like, there shouldn't be a key that gives you a backdoor to a laptop to begin with, so even if the method by which attacker obtains it is no big surprise, the existence of the key already is.
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Replying to @RichFelker @MissingClara
The key is in *your* already trusted device. It's not some kind of global master key. You need to break into an already trusted device. The right way to stop DMA attacks is with an IOMMU, which is complementary to all this. Proper IOMMU usage blocks all this crap anyway.
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Replying to @marcan42 @MissingClara
IOMMU, or just not having bus mastering. But yeah. Problem is none of their IOMMUs work. They don't fail closed.
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Why is that? I haven't looked at how one actually programs an IOMMU. Is it a fundamental limitation or some sort of "we can't break existing devices relying on being able to read/write anywhere"?
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AIUI it's disabled by default until the OS enables it, bypassable in various ways, and not supported by lots of drivers so OS ends up turning it partially or fully off...
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Replying to @RichFelker @stevecheckoway and
Also even if a driver uses it, it can use it wrong by sharing memory containing pointers into another memory space (eg kernel memory) that device can then clobber.
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Replying to @RichFelker @stevecheckoway and
Right OS model is not to allow drivers to setup their own IOMMU mappings or DMA buffers, force everything through permanent DMA bounce buffers owned by kernel in fixed ranges.
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That is not a reasonable approach. It has too much performance cost. It wouldn't work in any sensible way for e.g. graphics or high performance networking.
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Relevant to 1% of systems and the other 99% have to suffer insecure architecture for it.
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You do realize that cloud is a huge market and they care about network performance, and that gamers are a rather important market and they care about graphics performance, right? Sorry, no, your approach is not viable in the general case.
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Gamers don't run Linux. Hypervisors don't need to use the same architecture end user devices do.
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Ah, so your argument is that Linux should be secure on the desktop but Windows shouldn't? And that Linux should have crippled graphics performance because nobody cares? Sorry, no. I'm not a PC gamer but I enjoy my compositing, Blender, and other GPU-reliant tasks performing well
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